|1v1 à la pioche|
|Durham Lords Esports|
|Lauréats Cégep Saint-Hyacinthe|
|Pain au Brioche|
|Rouka au LAN ETS|
|Wizard N Pirate|
1.1 Definition of Terms
- Tournament Administrator: Person in charge of your tournament. You can find who are your Tournament Administrators by looking at the Discord’s roles.
- Tournament’s platform: Website where you registered to join the tournament. Most likely on Toornament or Smash.gg.
- Team: Group of players who compete in the tournament together as a unit. If the tournament is played solo, a team or the captain refers to the player.
- Match: A single game between two teams.
- Series: An opposition between two teams during multiple matches. The number of matches depends on the tournament phase.
1.2 General Rules
- Every player must be registered on the tournament’s platform.
- Every player must join the public Discord (https://discord.gg/TPzVcVkpz6) and frequently look out for the announcements of his tournament before and during the tournament.
- Every player must read, understand and agree to the rules for participation in the Lan ETS tournament. Players agree to and consent to these rules, as well as Lan ETS’s authority to enforce them, as a condition of their participation. Each player is therefore expected and required to abide by the Rules, and any failure to follow them will result in punitive measures.
- Every player and substitute for the team must own a BYOC tickets before the tournament.
- Every player has to be physically present at Lan ETS to participate in any tournament.
- Every player must play with his main game account during the entire tournament. No smurf allowed.
- Finals might be played on stage. If that’s the case, the teams are required to comply.
- Every team must hold an appropriate name. Any team attempting to sign up for a tournament with a name deemed unsuitable will be asked to create a new team name in order to participate.
- Rules are subject to change by Tournament Administrators at any given time if deemed necessary.
- Any Tournament Administrator decisions are final.
- The tournament will run from May 14th to 15th, 2022.
- One player per team, preferably the captain, must check in at the administration table on Friday, May 13th, before 10:00PM EST to confirm their attendance. Any important additional information regarding the course of the tournament will be given at this moment.
- Tournament registration will close on Friday, May 13th at 10:00PM EST.
- The tournament will start on Saturday, May 14th, 2020 at 9:00AM EST. It is your responsibility to reach the opponent’s captain with the information provided on the tournament’s platform to start your games as soon as possible.
- Each team is responsible to be aware of its schedule at all times and ready at the scheduled time to play its game. If a team is not fully present and ready to play 15 minutes after the scheduled time, a penalty will be systematically applied to the said team.
- The schedule has to be respected. Changes to the schedule are at the discretion of the Tournament Administrators and will be announced to the players.
2. Team Roster
2.1 Team Captain
- Each team must have a designated captain. The captain is the link between the organizers, administrators and his team before, during and after the event.
- The captain must be a member of the team.
- The captain must check-in his team on Friday to the Tournament Administrators.
- The captain has to give his team ranking average at the admin desk when checking-in on Friday to the Tournament Administrators.
- The captain’s username on Lan ETS Discord must be his in-game name followed by his team name. E.g: [Team]Bobby
- The captain has to report his team matches to the Tournament Administrators after each game.
- The captain has to contact other captains during the tournament to coordinate the next game that has to be played.
- The captain has to be reachable on Discord on all time during the tournament’s hours.
- The captain has to frequently look at the tournament’s Discord channel to be aware of any announcement made by the Tournament Administrators.
- The captain will be the spokesperson of the team in case of a dispute.
2.2 Substitute Players
- Each team is allowed one (1) substitute. The substitute must be added to the team roster before the start of the tournament.
- A substitute player must also own their own BYOC ticket to be allowed as a substitute player.
- Players and substitutes are allowed to be in one team during the tournament. Any team with a player enrolled in more than one team will be disqualified.
- Players can only be swapped between games.
2.3 Streaming / Spectators
- Streaming of the game is authorized, unless indicated otherwise by a tournament administrator.
- In-Game spectators are not allowed at the exception of the allowed Lan ETS staff.
- Official Lan ETS streamers are allowed to spectate any game at any given time.
- Any disputes must be brought up to a Tournament Administrator as soon as possible.
3.1 Tournament Format
- When a match ends, one member of each team has to report to the Tournament Administrator the match outcome. Following confirmation, your next match will be displayed on the tournament’s platform.
- During the preliminary phase, if a team is not fully present in the lobby 15 minutes after the scheduled time, their match will be automatically forfeit. Any matches that started after the scheduled time will be discarded. Proofs showing the current time must be presented immediately to the Tournament Administrators for confirmation.
- During the playoffs, if a team is not fully present in the lobby 15 minutes from the scheduled time of the first match, the series will be forfeited to the team present. Proofs showing the current time must be presented immediately to the Tournament Administrators for confirmation.
- Each round must be played one after the other. No break will be allowed between the rounds.
- You may challenge scoring to the Tournament Administrators. Procedures and decisions are at the discretion of the Tournament Administrators. You must provide proof with screenshots or replays.
- Any lateness must be notified to a tournament administrator immediately.
3.2 Game Settings
- Default arena: Following the list of authorized arenas: Aquadome, Champions Field, Deadeye Canyon, DFH Stadium, Farmstead, Forbidden Temple, Mannfield, Neo Tokyo, Neon Fields, Salty Shores, Starbase ARC, Urban Central, Utopia Coliseum, Wasteland
- Size of teams: 3 vs 3
- Difficulty of bots: No bots
- Team parameters: Default
- Mutator parameters: Default
- Duration of a match: 5 minutes
- Server region: US-East
- Joinable by: Name/Password
- Players can ask to avoid a specific map due to performance issues. In this case, the players will have to consult each other and choose an arena that suits both teams.
- All players must activate the “Cross-Platform Play” option so that all players on all platforms can join a private lobby.
3.3 Technical Issues
- Resolve any problems that might occur before a match starts. Teams are responsible for resolving problems with their connection or hardware before or during a match. Make sure all players are eligible to play.
- If a player loses connection during a game and more than thirty (30) seconds has passed on the game timer or one (1) goal has been scored, players are obligated to complete the game in progress. At the end of the game, teams can wait for the disconnected player to come back.
- If a player loses connection during a game and less than thirty (30) seconds has passed on the game timer and no goals have been scored, teams can remake the game (as if nothing had happened) and wait for the disconnected player to come back.
- When resuming the game from pause, both teams must confirm in chat that they are ready to continue.
- If the player is unable to join the game in progress following his disconnection, a period of fifteen (15) minutes before the next game, if applicable, may be granted to the disadvantaged team so that the player attempts to reconnect or have a substitute take their place.
- If the total pause time of 15 minutes runs out, the game has to be resumed, no matter if the issue got fixed or not. If one team refuses to resume the game, the opposing team will receive a default win.
- In the event that none of the players are able to continue the game due to a problem with the server, the entire game must be replayed.
- If a problem is detected at the initial kickoff of the game (for example: latency issue, high pings, etc.), players can request a new server to be created and exit the private game lobby immediately.
- Tournament Administrators hold the right to request teams to pause during the match in case of any other issues, and the time used to pause the match will not count for the team it was requested to.
- Tournament Administrators hold the right to make the final call in regards to a pause.
- Any proven false claim of an issue in order to benefit a team will result in a sanction.
4. Code of conduct
All players are expected to exhibit good sportsmanship and maintain respect for one another, players, visitors and Lan ETS staff. They are to treat others as they themselves would like to be treated. Any behavior that is considered to be inappropriate and in violation of the code of conduct includes, but is not limited to, the following:
- Non-fair-play behavior, physical or verbal abuse towards players, staff, or any participant.
- Acting in an unsportsmanlike or disruptive manner, or with the intent to disrupt or undermine the legitimate operation of the Tournament, or to annoy, abuse, threaten or harass any other person
- Engaging in collusion, which is any agreement between two or more teams or players on different teams to predetermine the outcome of a game.
- Hacking, exploiting, the use of any kind of cheating device and/or cheat programs, or any similar cheating method.
- Intentionally using any in-game bugs or so-called “hacks” to seek an advantage.
- Cheating, manipulating game files, using unapproved game modifications, or any other method by which one may gain an unfair advantage over another player.
- Drugs, alcohol, illegal substances, illegal activities and gambling are strictly prohibited on-site. Players on the effects of drugs, alcohol or illegal substances may be removed from the tournament and/or the Lan ETS event.
- Engaging in violence or any activity which is deemed in the judgment of the Tournament Administrators to be immoral, unethical, disgraceful, or contrary to common standards of decency.
- Touching or otherwise interfering with lights, cameras or other studio equipment.
- You must inform a tournament administrator if you witness an inappropriate or suspicious behavior as soon as possible. Picture (screenshots) proof or video (screen recording) proof are highly recommended to facilitate the resolution of the problem. Any player who violates these rules may be disqualified or sanctioned. Warnings and sanctions may lead to the immediate disqualification and removal of the player and his team from the tournament and/or the Lan ETS event. This decision will be at the discretion of Lan ETS. You can talk to your Tournament Administrator if you see any improper or suspicious behavior.
- Once the tournament is over, if a team is part of the prize pool, it must present itself at the administration desk to fill out all necessary documents. If you are unable to be present at the administration desk, it is your responsibility to contact the Tournament Officials to claim your prize.
- The prize is split equally among the members of the team.
- Each team may have one designated person who is eighteen (18) years of age or older, responsible for distributing any prizing. This can be the same player as the Team Captain or another person entirely. Each player of the team must then present himself at the administration desk to give his agreement.
- THIS TOURNAMENT IS IN NO WAYS PONSORED, ENDORSED, OR ADMINISTERED BY, OR OTHERWISE ASSOCIATED WITH, PSYONIX LLC. THE INFORMATION PLAYERS PROVIDE IN CONNECTION WITH THIS TOURNAMENT IS BEING PROVIDED TO TOURNAMENT ORGANIZER AND NOT TO PSYONIX LLC.
- BY PARTICIPATING IN THIS TOURNAMENT, TO THE EXTENT PERMITTED BY APPLICABLE LAW, PLAYERS AGREE TO RELEASE AND HOLD HARMLESS PSYONIX LLC, ITS PARENT COMPANY, LICENSORS, ITS AND THEIR AFFILIATES, AND ITS AND THEIR EMPLOYEES, OFFICERS, DIRECTORS, AGENTS, CONTRACTORS, AND OTHER REPRESENTATIVES FROM ALL CLAIMS, DEMANDS, ACTIONS, LOSSES, LIABILITIES, AND EXPENSES RELATED TO THE TOURNAMENT.