Super Smash Bros Melee @ Lan ETS 2018

1
Player
BYOC
Console
Console Premium
BYOC Premium
Tickets
Gamecube
Platform

2nd Place

$ 458

1st Place

$ 1145

3rd Place

$ 229

5th Place

$ 91

4th Place

$ 160

6th Place

$ 91

Participants

Name Status
Admiral
AFriendlyDalek
Alan_Penetration
Andy
Atma
B0rtzy
Berny1613
BestestPals
BigB
bouboux
challenger_charles
CommeTesSerieux
Crumbling
cubsimba
deFt
Divinokage
EviLX
Georges
HandballNat
Heavenswordz
HER0
hiimempire
Hypnoric
jerryboo
Kaltho
kirin
Koberiah
Kodai
Leeq
Lovesick
lShadow
MagicalGirl
Marc74
MeleeLegend
MorKsQC
Niky_Kovalski
nwgtame
oCtmonkey
Ping
Pino
psychemike
Quada
Quadaq
robertneszt
rozpo
ryanford
Rytard
Slim
Soulgain
Spokys
Ssbm_hvac
Str8vodka
Tapis
TFGStalix
TheGreediestGod
TheTrueHelix
tiger
Tino
VeTT
WillyB
Wiseclown
X_
YukariYakumo
Zaza
Zedr
Zefag
Zide

Rules

General Rules

  • Game Settings: 4 Stocks, 8 Minute Time Limit.
  • Top 8 will be fully played as Best of 5. All other matches will be Bo3.
  • Items are disabled.
  • Stalling with moves such as Jigglypuff's Rising Pound or Peach's Wall Bomber is banned.
  • Glitches such as Ice Climbers' Freeze Glitch and Mewtwo's Soul Stunner are banned.
  • Wobbling is legal.
  • Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
  • You may not choose any stage you have won on during a set, unless agreed by both players.
  • A tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, the match is fully replayed.
  • Playing as Master Hand is banned.

Stage List

  • Starters
  • Battlefield
  • Final Destination
  • Yoshi’s Story
  • Dreamland
  • Fountain of Dreamslife
  • Counterpicks
  • Pokemon Stadium(doubles neutral, singles counterpick)

Additional Rules

Doubles Rules

  • Life stealing is allowed.
  • Friendly fire is turned on.

Miscellaneous

  • Player's Choice Clause: You may play by a rule outside of this ruleset if your opponent agrees to it as long as it does not under any circumstance delay the tournament process. In the event of a disagreement, house rules stand.
  • Double Blind Character Picks: Players may elect to double blind pick their characters for the first match in case of any disputes.
  • Neutral Spawn Points: Players may elect to use neutral spawn points.
  • Round Robin Ties will be settled by:
  1. Wins vs. Tied Participants
  2. Game/Set Wins
  3. Points Scored
  4. 1 stock, 3 minute tiebreaker
  • Glitches: Any action that can prevent the game from continuing (freezing, disappearing characters, game reset, etc.) will result in forfeiture of the match for the player that initiated the action. You are responsible for knowing your own character and must be wary about accidentally triggering one of these effects.

Matches proceed as follows

  1. Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
  2. Players play a best of 1 game of Rock-Paper-Scissors. Winner chooses between whether they would like to stage strike first or second.
  3. Players take turns removing stages from stage list above based upon the results of the previous rule. The first player to strike removes two stages from the list, the second player removes three stages, and the first player then chooses from the remaining two stages.
  4. The players play the first match of the set.
  5. Winning player of the preceding match bans one stage from the list of stages.
  6. The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
  7. The winning player of the preceding match may choose to change characters.
  8. The losing player of the preceding match may choose to change characters and controller port.
  9. The next match is played.
  10. Repeat Steps 5 through 9 for all subsequent matches until the set is complete.